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Patch 2.2 - Datamining

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Lordstan
Gromi
Lenneth
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Patch 2.2 - Datamining Empty Patch 2.2 - Datamining

Message par Lenneth Mer 25 Fév 2015, 08:58

Diablofans a posté le datamining du futur patch 2.2.
Même s'ils leurs datamining se sont toujours avérés plutot conformes le jour du lancement des précédents patchs, gardez à l'esprit que ces infos ne sont pas officielles et peuvent être sujettes à des modifications avant la sortie de la 2.2

Sur ce , bonne lecture à ceux que ça interresse (j'ai mis uniquement la partie la plus intéressante selon moi avec les nouveaux sets, les modifications des sets existants, les pouvoirs des futurs légendaires ou ceux qui vont être modifiés)
Si vous voulez la version complète, rendez vous à cette adresse : http://www.diablofans.com/)

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New and Updated Set Bonuses

   Wrath of the Wastes 2 pieces: [Rend deals 400% increased damage.]
   Wrath of the Wastes 4 pieces: [Rend lasts 400% longer.]
   Wrath of the Wastes 6 pieces: [Whirlwind deals 400% increased damage to enemies affected by your Rend.]

   Delsere's Magnum Opus 2 pieces: [Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 1 |4second;.]
   Delsere's Magnum Opus 4 pieces: [Enemies affected by your Slow Time take 1250% weapon damage every second.]
   Delsere's Magnum Opus 6 pieces: [Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.]

   Unhallowed Essence 2 pieces: [Your generators also generate 1 Discipline.]
   Unhallowed Essence 4 pieces: [Gain 40% damage reduction for 4 seconds if no enemy is within 10 yards of you.]
   Unhallowed Essence 6 pieces: [Your generators and Multishot deal 10% increased damage for every point of Discipline you have.]

   Roland's Legacy 2 pieces: [Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.]
   Roland's Legacy 4 pieces: [Increase the damage of Shield Bash and Sweep Attack by 500%.]

   Raiment of a Thousand Storms 2 pieces: [Your Spirit Generators have 25% increased attack speed and 500% increased damage.]
   Raiment of a Thousand Storms 4 pieces: [Increases the weapon damage of Dashing Strike to 5000%.]
   Raiment of a Thousand Storms 6 pieces: [Dashing Strike spends 50 Spirit, but refunds a Charge when it does.]

   Guardian's Jeopardy 2 pieces: [+250 Vitality] [Regenerates 8000 Life per Second] UP FROM 2000

   Zunimassa's Haunt 6 pieces: [Enemies hit by your Mana spenders take 100% more damage from your pets for 4 seconds.]

   Inna's Mantra 6 pieces: [Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.]

   Inna's Mantra 2 pieces: [Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.]

   Tal Rasha's Elements 2 pieces: [Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.]
   Tal Rasha's Elements 4 pieces: [Attacks increase your resistance to that damage type by 100% for 6 seconds.]
   Tal Rasha's Elements 6 pieces: [Attacks increase your damage by 75% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.]

   Immortal King's Call 2 pieces: [Call of the Ancients last until they die.]
   Immortal King's Call 4 pieces: [Call of the Ancients' melee attacks also deal 600% weapon damage in a 15 yard radius.]
   Immortal King's Call 6 pieces: [Increase the duration of your Wrath of the Berserker by [0.5|1|] |4second:seconds; every time an Ancient deals damage.]

   Natalya's Vengeance 4 pieces: [The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill and by 3 seconds every time you cast a Hatred spender.]
   Natalya's Vengeance 6 pieces: [Rain of Vengeance deals 800% increased damage.]

New Legendary and Possible set Bonus Strings

Disclaimer: Item Passives are usually put on Rings for the sake of testing - chances are these will be put on other gear/armor slots for the final version.
Warning: also bear in mind we cannot tell as of now which of these are "revamped set bonuses", and any of these affixes/strings could be part of those!!!

   Some pre-existing affixes that are already items have been re-added with a new ID. This might mean their values are getting buffed, or they are being brought back for this Patch (from beta).



ItemPassivePowerDescriptions

Barbarian

   P2_ItemPassive_Unique_025 - Enemies hit by your Furious Charge take [VALUE]% weapon damage over 3 seconds.
   P2_ItemPassive_Unique_026 - The first enemy hit by Furious Charge takes [VALUE]% additional damage.
   P2_ItemPassive_Unique_027 - Increase the duration of your Wrath of the Berserker by [VALUE] seconds every time an Ancient deals damage.
   P2_ItemPassive_Unique_032 - Wrath of the Berserker gains the effect of every rune.
   P2_ItemPassive_Unique_043 - Ground Stomp causes an Avalanche.
   P2_ItemPassive_Unique_048 - Call of the Ancients' melee attacks also deal [VALUE% weapon damage in a 15 yard radius.
   P2_ItemPassive_Unique_004 - Increase the damage of Whirlwind by [VALUE]% weapon damage.
   P2_ItemPassive_Unique_001 - Rend lasts [VALUE]% longer.
   P2_ItemPassive_Unique_002 - Rend deals [VALUE]% increased damage.
   P2_ItemPassive_Unique_003 - Whirlwind deals [VALUE]% increased damage to enemies affected by your Rend.

Wizard

   P2_ItemPassive_Unique_028 - Attacks increase your damage by [VALUE]% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
   ItemPassive_Unique_914_x1 - [VALUE]% chance on being hit to release a Frost Nova.
   P2_ItemPassive_Unique_037 - Increase the damage of Meteor by 100%. When your Meteor hits 3 or less enemies, the damage is increased by [VALUE]%.
   P2_ItemPassive_Unique_013 - Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by [VALUE] seconds.
   P2_ItemPassive_Unique_015 - Slow Time gains the effect of every rune.
   P2_ItemPassive_Unique_012 - Enemies affected by your Slow Time take [VALUE]% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
   P2_ItemPassive_Unique_010 - Enemies affected by your Slow Time take [VALUE]% weapon damage every second.
   P2_ItemPassive_Unique_050 - Your Fire Signature Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards.

Monk

   P2_ItemPassive_Unique_029 - Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
   P2_ItemPassive_Unique_033 - Increases the weapon damage of Dashing Strike to [VALUE]%.
   ItemPassive_Unique_915_x1 - Seven-Sided Strike performs an additional seven strikes.
   P2_ItemPassive_Unique_034 - Your Spirit Generators reduce your damage taken by [VALUE]% for 3 seconds.
   P2_ItemPassive_Unique_049 - Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by [{VALUE1}*100]%.
   P2_ItemPassive_Unique_022 - Your Spirit Generators have 25% increased attack speed and [VALUE]% increased damage.
   ItemPassive_Unique_541_x1 - Your Spirit Generators generate [VALUE]% more Spirit.
   P2_ItemPassive_Unique_021 - Dashing Strike spends [VALUE] Spirit, but refunds a Charge when it does.

Witch Doctor

   P2_ItemPassive_Unique_030 - Enemies hit by your Mana spenders take [VALUE]% more damage from your pets for 4 seconds.
   P2_ItemPassive_Unique_035 - Summon a Fetish Sycophant when you hit with a Mana spender.
   P2_ItemPassive_Unique_041 - Gargantuan instead summons three smaller gargantuans each more powerful than before.

Crusader

   P2_ItemPassive_Unique_039 - Increase the damage of Shield Bash and Sweep Attack by [VALUE]%.
   P2_ItemPassive_Unique_040 - Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.
   P2_ItemPassive_Unique_042 - When your Shield Bash hits 3 or less enemies, its damage is increased by [VALUE]% and 50% of its Wrath Cost is refunded.
   P2_ItemPassive_Unique_045 - Justice spawns a Blessed Hammer when it hits an enemy.
   P2_ItemPassive_Unique_046 - Slash attacks in all directions.
   P2_ItemPassive_Unique_047 - Blocks release forward a Fires of Heaven.

Demon Hunter

   P2_ItemPassive_Unique_031 - Rain of Vengeance deals [VALUE]% increased damage.
   P2_ItemPassive_Unique_005 - Your generators and Multishot deal [VALUE]% increased damage for every point of Discipline you have.
   P2_ItemPassive_Unique_007 - Your generators also generate [VALUE] Discipline.
   P2_ItemPassive_Unique_017 - Multishot hits enemies below [VALUE]% health twice.
   P2_ItemPassive_Unique_020 - Gain [VALUE]% damage reduction for 4 seconds if no enemy is within 10 yards of you.

Misc

   ItemPassive_Unique_916_x1 - Chance on kill to raise a skeleton to fight for you. Upon accumulating 5 skeletons, they explode for 300% weapon damage and the sword transforms into Ashbringer for a short time. Attacking with Ashbringer burns your target for [VALUE]% weapon damage as Holy.
   P2_ItemPassive_Unique_036 - Attacks increase your resistance to that damage type by [VALUE]% for 6 seconds.
   ItemPassive_Unique_917_x1 - Grants a [VALUE]% chance to block attacks. Blocked attacks inflict 20% less damage. After blocking an attack, your next attack inflicts 20% additional damage.
   ItemPassive_Unique_918_x1 - Attacking enemies below [VALUE]% Life freezes them for 3 seconds.
   ItemPassive_Unique_919_x1 - Your skill cooldowns are reduced by [VALUE] seconds.
   ItemPassive_Unique_920_x1 - Reduce the remaining cooldown of one of your skills by [VALUE] seconds each time you spend resource.
   ItemPassive_Unique_921_x1 - Summons a Fallen Lunatic to your side every [VALUE] seconds.
   ItemPassive_Unique_922_x1 - Chance to create an area of focused power on killing a monster. Damage is increased by [VALUE]% while standing in the area.
   ItemPassive_Unique_923_x1 - After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds.
   P2_ItemPassive_Unique_038 - Gain [VALUE] increased damage to a single element for 5 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
   ItemPassive_Unique_Axe_1H_005_p2 - [VALUE]% chance to Smite enemies for 1500-1800% weapon damage as Lightning when you hit them.
   ItemPassive_Unique_Belt_016_p2 - Picking up a Health Globe increases your maximum Life by [VALUE]% for 30 seconds, stacking up to 5 times.
   ItemPassive_Unique_643_p2 - Blocks have a chance of summoning a charging wolf that deals [VALUE]% weapon damage to all enemies it passes through.
   ItemPassive_Unique_597_p2 - After falling below [VALUE]% Life, all attacks are guaranteed Critical Hits for 4 seconds.
   ItemPassive_Unique_Gem_018U_x1 - Enemies you attack also take increased damage from allied players, followers, and pets.
   ItemPassive_Unique_Gem_019_x1 - Gain [VALUE]% melee damage reduction.
   ItemPassive_Unique_Gem_019U_x1 - While below [VALUE]% Life, you may move unhindered through enemies.
   ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to [VALUE]% of your maximum Life.
   ItemPassive_Unique_Gem_021_x1 - Your cold skills now apply chill effects and your chill effects now slow enemy movement by an additional [VALUE]%.
   ItemPassive_Unique_Gem_021U_x1 - Gain [VALUE]% increased chance to critically strike chilled and frozen enemies.

   P2_Legendary_Potion_07 - Restores [VALUE]% resource when used below 50% health. (up from 25% - change to Potion of Rejuvenation)
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Patch 2.2 - Datamining Empty Re: Patch 2.2 - Datamining

Message par Gromi Mer 25 Fév 2015, 18:48

Y a aussi des nouvelles primes avec un nouveau monde bizarre, sans stuff.
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Patch 2.2 - Datamining Empty Re: Patch 2.2 - Datamining

Message par Lordstan Mer 25 Fév 2015, 22:31

Oui un mode sans stuff, sans invoc, sans rien oO

J'ai pas encore tout compris.

Mais au passage, je vais reroll barb Razz
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Patch 2.2 - Datamining Empty Re: Patch 2.2 - Datamining

Message par Patout Mer 25 Fév 2015, 22:36

mouaif Smile
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Message par Benneke Jeu 26 Fév 2015, 06:46

J'ai rien capté, mais ça va être bien!! Ou pas...
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Patch 2.2 - Datamining Empty Re: Patch 2.2 - Datamining

Message par Lenneth Jeu 26 Fév 2015, 10:21

Voici le lien du patch note en version française : http://diablo3.judgehype.com/news/le-ptr-2-2-0-est-desormais-accessible-decouvrez-le-patch-notes-140727/

La 2.2 est déjà dispo sur le PTR
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Patch 2.2 - Datamining Empty Re: Patch 2.2 - Datamining

Message par Lordstan Jeu 26 Fév 2015, 14:41

Ce que je retiens :

-Les objets d’artisanat rares ne sont plus liés au compte.
-Les potions de vie ordinaires ont été retirées du jeu.

Plus les nouveaux set qui vont nous faire tester de nouvelles spé, surtout en barb Smile
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Patch 2.2 - Datamining Empty Re: Patch 2.2 - Datamining

Message par Jedx Ven 27 Fév 2015, 06:49

Merci pour ces infos !
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Patch 2.2 - Datamining Empty Re: Patch 2.2 - Datamining

Message par Gnaak Ven 27 Fév 2015, 07:13

Y a des petites choses sympa pour tous.
Surtout pour les sets qui juste ici servaient de décoration
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Patch 2.2 - Datamining Empty Re: Patch 2.2 - Datamining

Message par Lordstan Mer 11 Mar 2015, 20:19

Nouvelle maj sur pas mal d'objets et de compétences :

http://diablo3.judgehype.com/news/blizzard-modifie-de-nombreux-objets-et-aptitudes-sur-le-ptr-2-2-140935/10/#commentaires

Cette maj à l'air d'être une folie furieuse ! Le barb va roxxer, le DH va avoir plusieurs set viable, et le sorcier va péter des culs Razz Pas trop regardé le reste mais le nombre de builds viable par perso à l'air de bien augmenter !
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